Vision
MVT Studios -acronym for Mostly Very True, represents the dream of the two founding partners. Our vision is to produce high quality entertainment content at a qualitative – artistic level, reducing production costs all the while improving the professional life of all artists involved, revolutionizing the world of Media&Entertainment. As professionals, we have experimented first- hand the benefits of this sector as well as all the current limitations. Through observations of how excessive mobility, low wages and nomadism, which artists who want to work on major “blockbusters” productions are constrained to, may lead to renouncing to the level of their ambitions, and therefore having to choose between dream/ambition and family life. We are certain it is possible to create quality content on a reasonable budget using great talents on an international level without those being involved having to migrate or completely give up their lifestyle in order to work on said productions.
Our objective, to be reached in due time (0 -3 years), is to insert ourselves in the sector of media enterprise producing mainly original content (but also providing commissioned services) that may give the right visibility to reach the objective on a long- term level (5 -15 years): PRODUCING feature 3D animated movies that are able compete with the world’s Majors at a fraction of their production cost.
Mission
We have very clear ideas regarding necessary steps in accomplishing our vision. MVT intends to: Diminish production costs with the use and creation of new software tools and the innovative reutilization of common tools. Diminish production time. Improve the quality of the product at a low cost through software developing and a brand new pipeline. Create new animated web series, advertising commercials, 3D animated short movies, and providing services to the competition. Propose pitches for tv shows and feature movies development.
The innovations through which we will put into practice this plan consists in 3 steps: Software development and creation oF a new visual programming language so to increase application possibilities of CG applications currently on the market. Development of a pipeline in cloud to manage resources in a seamless manner, with the use of a workforce that for the most part works in remote through PCol P technology and cloud computing. Invest a relevant portion of revenue (at least 15% yearly) in R&D (research and development) with the purpose to utilize and create innovative software technology, machine learning and Al to keep improving the quality while lowering the production costs adapting the kaizen productivity philosophy.
The Founders
Yuri Perrini
CCO & FOUNDER
Animator, director.
Chief Creative Officer
Having graduated in Graphics and Photography at I.I.S. F. Orioli in Viterbo, Yuri operates as graphic designer for publishing, video and web and as a 3D Generalist since 2006. As a great enthusiast of cinema and animation, after obtaining manydegrees at Quasar Design University, Animation Mentor and many professional workshops with major artists and supervisors from Disney, Dreamworks, Pixar, ILM and others, Yuri starts to work as character animator, contributing to the production of numerous films for cinema, TV series, commercials, video games, as well as interactive products in mixed reality AR-VR. Throughout a decade of relevant international experience in the industry of Media &Entertainment, he gains experience alongside Jim Henson (creator of the Muppets), Stan Lee (Marvel founder), Emir Kusturica (Oscar-winning director), Dreamworks, Wizart Animation and others. After the beginning stages in Italy and career experience abroad in countries such as Iceland and Canada, he returns to his homeland as a freelance professional working for studios all over the world (Greece, Argentina, Russia, Brasil, England, United States, and more) for clients such as Gatorade, 2016 Olympics, World Cup 2018, Valfrutta, Halls, Gameloft and many others. During these numerous productions he served not only as an individual artist, but also as supervisor, head of CG, rigging and animation specialist and different positions. Amongst other things, he dedicates his time, for pure passion, teaching in universities such as European Institute of Design (IED) Roma, American University of Rome, High School of Arts F.Orioli in Viterbo, School Year Abroad and St. Thomas’s International School (primary and secondary school teacher for the latter).
Daniele Dolci
CTO & FOUNDER
Technical Director, Head of R&D.
Chief Technical Officer
Having always been passionate about science and mathematics, he graduates from the High School of Math and Sciences Pietro Canonica. From a very young age, he starts web programming with Java, html, php and manages at a local level web design for various companies. Continuing his studies, he discovers his knack in creativity and his love For cinema, in this way, after an individual course as a Maya generalist, he receives the title of master post diploma in Technical Director at Animschool. He immediately starts working in computer graphics fro big major companies like MPC, developing tools for the application Autodesk Maya and also concentrating on character rigging, pipeline technical direction, as well as technical direction in general. He gains work experience in Australia, South Korea, United Kingdom, and Belgium, collaborating in cinematographic productions of world caliber such as Wonder woman, Pirates of the Caribbean – The Revenge of Salazar, The Mummy, Alien Covenant, and many others, working For celebrities as Ridley Scott and Tom Cruise. He has a long-time standing experience in the sector not only as an artist but as a team leader, a position he is holding at the moment. Daniele’s skills include but are not limeted to python and c++ programming, character rigging in maya, pipeline development. Furthermore, he is preparing a thesis in Computer Engineering at the University of Guglielmo Marconi where he’ll graduate and become a doctor in computer engineer in 2019.
First meeting
Canada
Changes
Big moves!
London
MVT Borns
First Meeting
Big moves!
Canada
London
Changes
MVT Borns
Philosophy
The main focus of all of our actions is to obtain the maximum quality of the final product, creating animated content and entertainment that will amaze and astound. Quality should not be the marker of scarce competitiveness, this is why we use technological as well as methodological innovations to notably lower the costs of animation and VFX production. Alongside product quality is quality of life of our collaborators, who will benefit of a remote work system and freedom to organize their own work hours. We invest in the learning of our employees and provide a stress-less work environment without strict rules. Thanks to the responsibility and professionality, you are freer to manage requested objectives of production.
In few words, we adopt and revisit the japanes Kaizen productivity philosophy where the objective is, at all times, to improve ones products while lowering its production costs.